

– The Peeper has arrived in the Village! These little mobile alarms are quite shocking. Having said that, with the new region system, we expect a bunch of visible bugs to exist (although these shouldn’t affect gameplay or block your progress). – A number of generation bugs have been fixed, so there should be fewer instances of filler buildings overlapping with encounters or interactive houses. This helps us control the loading experience a bit better. – Bridges have been refactored to require you to “open” the gate to go through to the next island. – Scavenger cars should no longer spawn very close to one another. – As a result, Garden District 1 island is now unintentionally shaped like a dick 70% of the time. It is a little empty for now, but this will change.

Please keep in mind that this is a work in progress. Regions such as hamlets, forests, meadows, etc will be dotted around the place, as opposed to the island consisting of just one big town. – Support for regions in the Garden District has been added. The in-game music has been redone, allowing for better blending and more variation and combinations across the various states of the game (suspicion, combat, Joy/non Joy, etc). – Permadeath remains available as an option for all three playstyles. Vigilante: Hunger/thirst intense, game does not pause in the inventory or shops, delay on equip, more dangerous NPCs.Downer: Hunger/thirst at normal levels, game does not pause in menu but items will instantly equip, normal resources/NPC threat.Birdwatcher: No hunger/thirst, game pauses in the menu, items are instantly equip, NPCs are easier to kill and aren’t as bloodthirsty, more resources (only partially integrated more to come on this).This is a first pass implementation and will evolve over time: While these settings affect difficulty, they vary gameplay more significantly. – Playstyles have arrived! When starting a new game, players can now choose the Birdwatcher, Downer or Vigilante Playstyles. (“Holm” is an old British word for an island in a river, by the way.) Read the in-game newspaper for more information. – New island! The long-awaited second island of the Village of Hamlyn has arrived: Maidenholm. Here are the release notes for We Happy Few’s Maidenholm update: According to the release notes, this patch introduces a new island, playstyles, procedural music and gameplay balance tweaks.Īs the team noted, this represents the biggest change to the meta gameplay of We Happy Few since the game launched on Steam Early Access.Ĭompulsion Games has also released a new trailer dedicated for this update that can be viewed below.
Compulsion Games has released a new update for We Happy Few.
